Top video game news of the week: Sept. 27

‘Super Mario Maker’ sells well

More than one million copies of “Super Mario Maker” have been sold, according to a tweet by Nintendo on its Twitter account Wednesday.

The game allows players to build their own custom Mario levels and share them online for other people to play.

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Nintendo also revealed that more than two million custom levels have been created and played roughly 75 million times.

This is great, but expected, news for Nintendo. Super Mario is one of the best-selling video game franchises in history and Mario himself is the face of gaming.

“Super Mario Maker” is an incredible idea that blends new and old into an approachable, creative and fun game for both hardcore and casual gamers.

Even after 34 years Mario is still relevant.

The Daily Egyptian was a big fan of “Super Mario Maker.”

Deus Ex controversial pre-order program scrapped

Square Enix has canceled the highly controversial pre-order program for the upcoming “Deus Ex: Mankind Divided.”

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With the program, players would choose which bonus they wanted from a list with better bonuses being unlocked as more people pre-ordered it. It went so far that Square Enix would release the game four days early if the game received enough pre-orders. It was an odd system that came off as devious by the publisher.

It is fair to assume the backlash from fans was the catalyst in the cancellation.

This program abused how pre-orders worked. Depending on who is asked, all pre-orders are bad for the industry but this one was particularly terrible.

Ultimately, this is good news because there was less benefit to the consumer than traditional pre-order programs.

‘Fallout 4’ will not have timed-exclusive content

Bethesda Softworks announced there will be no timed-exclusive content for the upcoming and hyped apocalyptic first-person shooter “Fallout 4.”

The confirmation comes from Vice President Pete Hines upon answering a fan’s question on Twitter regarding if there will be any timed-exclusive content.

“We aren’t doing a DLC exclusive with anyone,” Hines said.

This is good news for fans of Fallout. Exclusive content is important to the business, but limiting who can access specific software is always a downer.

It is especially bad when a third-party game is released on multiple platforms, making one version a superior product. If someone has a console that can only play the inferior version, they are missing out on game content.

Exclusive content is not going anywhere soon. But the less of it, the better.

Grant Meyer can be reached at [email protected] or on Twitter @GrantMeyerDE.

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